Cloud Assets
What cloud assets are on bitbybit.dev - the files of a cloud project, which every script of that project can load - what they are good for, who can read them once a project is shared, and which file formats to prefer.
Uploading Cloud Assets
Add files to a cloud project on bitbybit.dev - Add files under the project's Files, a title for each file or one for all, the limits your plan sets - and copy a file's address to use it elsewhere.
Using Cloud Assets
Load the files of a cloud project in Rete, Blockly and TypeScript scripts on bitbybit.dev - a glTF model straight into the scene and a STEP part through the CAD kernel - with a running preview of each script.
Using Texture Cloud Assets
Use an image from a cloud project's files as a texture on bitbybit.dev - load the file, make an object URL, a texture and a material, and put it on a mesh - in Rete, Blockly and TypeScript.