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Getting started with Bitbybit

Your first steps with Bitbybit - the platform, the editors, and how a parametric 3D script actually comes together. Bitbybit gives you three ways to write the same thing: Rete for node-based visual programming, Blockly for block-based coding, and Monaco for TypeScript with full IntelliSense. These pages cover the basics that apply whichever you pick - projects, scripts, assets, drawing and error handling - then walk through a first Hello World and a parametric cube in each editor. If you are new here, start with the overview and pick the editor that matches how you like to work.