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Basic Introduction Tutorials to Bitbybit

The concepts that apply to every Bitbybit script, whichever editor you write it in. Before the geometry gets interesting there is a small amount of platform to understand: how projects and scripts are organised in the cloud, how assets get in and out, what running your code actually does, how drawing puts results on screen, and how to read an error when something fails. These pages cover each of those, plus auto save, publishing, and embedding a finished script in your own website. Worth reading once, early, to save a lot of guessing later.