Frames
Frames place things in Bitbybit - a point with three axes that shapes land on, points convert through, and grids, rings and honeycombs lay out by the dozen - with an example in Rete, Blockly and TypeScript and a table of every function.
Frames are how Bitbybit places things: a point with three axes at right angles that a shape lands on, that points convert into and out of, and that patterns lay out by the dozen. These pages explain how a frame is written, the ways to build one, the grids, rings and honeycombs of frames that place copies, and the conversions between a frame's coordinates and the world's, with an example in Rete, Blockly and TypeScript.
Frames place things in Bitbybit - a point with three axes that shapes land on, points convert through, and grids, rings and honeycombs lay out by the dozen - with an example in Rete, Blockly and TypeScript and a table of every function.