Making Geometry Visible
Learn how the "Draw" category and its components work across Bitbybit's TypeScript, Blockly, and Rete editors to turn geometry into meshes a 3D engine renders.
Options and Materials
Every drawing option in Bitbybit, generated from the API - precision, colors, edges, vertices, index labels, two-sided faces, surface analysis, materials and textures - which entity each set of options is for and which renderers have it, with an example in Rete, Blockly and TypeScript.
Using Draw Components
Learn how to use draw components and functions within Bitbybit's Rete, Blockly, and TypeScript environments to render and customize 3D geometry.
Tags
Tags in Bitbybit are text labels pinned to 3D positions that follow the camera - how to describe one, draw one or many, update them in place, and what each editor offers - with a table of every function.
Every Frame
How a Bitbybit script runs code on every frame the 3D view draws, for spinning parts and other animation - bitbybit.time in TypeScript, the render component in Rete and the render loop block in Blockly - and how to keep the work per frame small.