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Base Algorithms in Bitbybit

The base algorithms every Bitbybit script is built from - points, vectors, lines, polylines, meshes, lists, maths, logic, text, dates and colour. These are the primitives that sit underneath the CAD kernel: they generate the coordinates a wire follows, the numbers that drive a dimension, and the lists that turn one shape into a hundred. Nothing here needs OCCT, so it runs fast and works identically in Rete, Blockly and TypeScript. If you are new to the platform, this is the right place to build fluency before moving on to solid modelling.