Units, tolerance and precision
Numbers have no unit
A length in Bitbybit is a plain number. The kernels do not know millimetres from metres: a box of width 4 is 4 of whatever unit you decide on. Pick one for a model and keep to it, and say which one when you export: a STEP file or a 3D printer will read the numbers in a unit of its own, often millimetres. Angles, wherever a function takes one, are in degrees.
The scene does not care either, but its camera, lights and shadows are set up for models of a few units to a few hundred. A model in millimetres of a whole building may need the camera moved further out and the shadows told how large the scene is.
Tolerance and precision are different things
Two numbers decide how close is close enough, and they are easy to confuse:
- Tolerance belongs to the kernel. It is how far apart two points may be and still count as the same point when OpenCascade joins edges, sews faces or checks a solid. The default suits most models; it matters when you import geometry from elsewhere or build at a very small or very large scale.
- Precision belongs to drawing. A curved surface is drawn as triangles, and precision is how far those triangles may stray from the true surface. A smaller number gives smoother curves and more triangles.
Precision never changes the shape. The disc below is the same exact cylinder twice; the left one is drawn with a coarse precision of 0.5 and without its edges, so its round rim becomes a polygon, the right one with the default:
- Rete
- Blockly
- TypeScript
{
"id": "rete-v2-json",
"nodes": {
"coarse": {
"id": "coarse",
"name": "bitbybit.occt.shapes.solid.createCylinder",
"customName": "cylinder",
"async": true,
"drawable": true,
"data": {
"genericNodeData": {
"hide": true,
"oneOnOne": false,
"flatten": 0,
"forceExecution": false
},
"radius": 2,
"height": 1,
"center": [
-3,
0,
0
],
"direction": [
0,
1,
0
],
"angle": 360,
"originOnCenter": false
},
"inputs": {},
"position": [
40,
40
]
},
"options": {
"id": "options",
"name": "bitbybit.draw.optionsOcctShape",
"customName": "options occt shape",
"async": false,
"drawable": false,
"data": {
"genericNodeData": {
"hide": false,
"oneOnOne": false,
"flatten": 0,
"forceExecution": false
},
"faceOpacity": 1,
"edgeOpacity": 1,
"edgeColour": "#ffffff",
"faceColour": "#ff0000",
"vertexColour": "#ff00ff",
"edgeWidth": 2,
"vertexSize": 0.03,
"drawEdges": false,
"drawFaces": true,
"drawVertices": false,
"precision": 0.5,
"angularDeflection": 0.5,
"relativeDeflection": false,
"drawEdgeIndexes": false,
"edgeIndexHeight": 0.06,
"edgeIndexColour": "#ff00ff",
"drawFaceIndexes": false,
"faceIndexHeight": 0.06,
"faceIndexColour": "#0000ff",
"drawTwoSided": true,
"backFaceColour": "#0000ff",
"backFaceOpacity": 1,
"edgeArrowSize": 0,
"edgeArrowAngle": 15,
"keepMeshData": false,
"allowQualityDecrease": true,
"forceFaceDeflection": false,
"drawIsoCurves": false,
"isoCurvesU": 5,
"isoCurvesV": 5,
"isoCurvesColour": "#808080",
"surfaceAnalysis": "none",
"draftDirection": [
0,
1,
0
]
},
"inputs": {},
"position": [
40,
380
]
},
"draw": {
"id": "draw",
"name": "bitbybit.draw.drawAnyAsync",
"customName": "draw any async",
"async": true,
"drawable": true,
"data": {
"genericNodeData": {
"hide": false,
"oneOnOne": false,
"flatten": 0,
"forceExecution": false
}
},
"inputs": {
"entity": {
"connections": [
{
"node": "coarse",
"output": "result",
"data": {}
}
]
},
"options": {
"connections": [
{
"node": "options",
"output": "result",
"data": {}
}
]
}
},
"position": [
460,
40
]
},
"fine": {
"id": "fine",
"name": "bitbybit.occt.shapes.solid.createCylinder",
"customName": "cylinder",
"async": true,
"drawable": true,
"data": {
"genericNodeData": {
"hide": false,
"oneOnOne": false,
"flatten": 0,
"forceExecution": false
},
"radius": 2,
"height": 1,
"center": [
3,
0,
0
],
"direction": [
0,
1,
0
],
"angle": 360,
"originOnCenter": false
},
"inputs": {},
"position": [
460,
520
]
}
},
"modules": {}
}
<xml xmlns="https://developers.google.com/blockly/xml"><block type="bitbybit.draw.drawAnyAsyncNoReturn" x="40" y="40"><value name="Entity"><block type="bitbybit.occt.shapes.solid.createCylinder"><value name="Radius"><block type="math_number"><field name="NUM">2</field></block></value><value name="Height"><block type="math_number"><field name="NUM">1</field></block></value><value name="Center"><block type="bitbybit.point.pointXYZ"><value name="X"><block type="math_number"><field name="NUM">-3</field></block></value><value name="Y"><block type="math_number"><field name="NUM">0</field></block></value><value name="Z"><block type="math_number"><field name="NUM">0</field></block></value></block></value><value name="Direction"><block type="bitbybit.vector.vectorXYZ"><value name="X"><block type="math_number"><field name="NUM">0</field></block></value><value name="Y"><block type="math_number"><field name="NUM">1</field></block></value><value name="Z"><block type="math_number"><field name="NUM">0</field></block></value></block></value><value name="Angle"><block type="math_number"><field name="NUM">360</field></block></value><value name="OriginOnCenter"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value></block></value><value name="Options"><block type="bitbybit.draw.optionsOcctShape"><value name="FaceOpacity"><block type="math_number"><field name="NUM">1</field></block></value><value name="EdgeOpacity"><block type="math_number"><field name="NUM">1</field></block></value><value name="EdgeColour"><block type="colour_picker"><field name="COLOUR">#ffffff</field></block></value><value name="FaceColour"><block type="colour_picker"><field name="COLOUR">#ff0000</field></block></value><value name="VertexColour"><block type="colour_picker"><field name="COLOUR">#ff00ff</field></block></value><value name="EdgeWidth"><block type="math_number"><field name="NUM">2</field></block></value><value name="VertexSize"><block type="math_number"><field name="NUM">0.03</field></block></value><value name="DrawEdges"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="DrawFaces"><block type="logic_boolean"><field name="BOOL">TRUE</field></block></value><value name="DrawVertices"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="Precision"><block type="math_number"><field name="NUM">0.5</field></block></value><value name="AngularDeflection"><block type="math_number"><field name="NUM">0.5</field></block></value><value name="RelativeDeflection"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="DrawEdgeIndexes"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="EdgeIndexHeight"><block type="math_number"><field name="NUM">0.06</field></block></value><value name="EdgeIndexColour"><block type="colour_picker"><field name="COLOUR">#ff00ff</field></block></value><value name="DrawFaceIndexes"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="FaceIndexHeight"><block type="math_number"><field name="NUM">0.06</field></block></value><value name="FaceIndexColour"><block type="colour_picker"><field name="COLOUR">#0000ff</field></block></value><value name="DrawTwoSided"><block type="logic_boolean"><field name="BOOL">TRUE</field></block></value><value name="BackFaceColour"><block type="colour_picker"><field name="COLOUR">#0000ff</field></block></value><value name="BackFaceOpacity"><block type="math_number"><field name="NUM">1</field></block></value><value name="EdgeArrowSize"><block type="math_number"><field name="NUM">0</field></block></value><value name="EdgeArrowAngle"><block type="math_number"><field name="NUM">15</field></block></value><value name="KeepMeshData"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="AllowQualityDecrease"><block type="logic_boolean"><field name="BOOL">TRUE</field></block></value><value name="ForceFaceDeflection"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="DrawIsoCurves"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value><value name="IsoCurvesU"><block type="math_number"><field name="NUM">5</field></block></value><value name="IsoCurvesV"><block type="math_number"><field name="NUM">5</field></block></value><value name="IsoCurvesColour"><block type="colour_picker"><field name="COLOUR">#808080</field></block></value><value name="SurfaceAnalysis"><block type="bitbybit.occt.enums.surfaceAnalysisEnum"><field name="bitbybit.occt.enums.surfaceAnalysisEnum">'none'</field></block></value><value name="DraftDirection"><block type="bitbybit.vector.vectorXYZ"><value name="X"><block type="math_number"><field name="NUM">0</field></block></value><value name="Y"><block type="math_number"><field name="NUM">1</field></block></value><value name="Z"><block type="math_number"><field name="NUM">0</field></block></value></block></value></block></value><next><block type="bitbybit.draw.drawAnyAsyncNoReturn"><value name="Entity"><block type="bitbybit.occt.shapes.solid.createCylinder"><value name="Radius"><block type="math_number"><field name="NUM">2</field></block></value><value name="Height"><block type="math_number"><field name="NUM">1</field></block></value><value name="Center"><block type="bitbybit.point.pointXYZ"><value name="X"><block type="math_number"><field name="NUM">3</field></block></value><value name="Y"><block type="math_number"><field name="NUM">0</field></block></value><value name="Z"><block type="math_number"><field name="NUM">0</field></block></value></block></value><value name="Direction"><block type="bitbybit.vector.vectorXYZ"><value name="X"><block type="math_number"><field name="NUM">0</field></block></value><value name="Y"><block type="math_number"><field name="NUM">1</field></block></value><value name="Z"><block type="math_number"><field name="NUM">0</field></block></value></block></value><value name="Angle"><block type="math_number"><field name="NUM">360</field></block></value><value name="OriginOnCenter"><block type="logic_boolean"><field name="BOOL">FALSE</field></block></value></block></value></block></next></block></xml>
const coarse = await bitbybit.occt.shapes.solid.createCylinder({ radius: 2, height: 1, center: [-3, 0, 0] });
const fine = await bitbybit.occt.shapes.solid.createCylinder({ radius: 2, height: 1, center: [3, 0, 0] });
const coarseOptions = new Bit.Inputs.Draw.DrawOcctShapeOptions();
coarseOptions.precision = 0.5;
coarseOptions.drawEdges = false;
await bitbybit.draw.drawAnyAsync({ entity: coarse, options: coarseOptions });
await bitbybit.draw.drawAnyAsync({ entity: fine });
Measure the two and they give the same volume, and a STEP export of either is exactly round. Only the picture differs. Lower the precision when a model is large and curved and the drawing is slow; raise it for close-ups and renders.
The rest of the conventions
Which way is up in each kernel, colours from 0 to 1, and the drawing defaults are on Conventions.



