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Composer

Composer is where you build a configurator. Your 3D models, the options your customers pick, the rules between those options, the prices, and how the whole thing looks. All of it in one editor, and none of it requires code.

Composer

Credits for the model shown

3D Model: watch 3D asset was started from "Chronograph Watch Mudmaster" by graphiccompressor, licensed under Creative Commons Attribution.

  • © 2025, Darmstadt Graphics Group GmbH. CC BY 4.0 International - Eric Chadwick for Model and textures
  • © 2015, Khronos Group. Khronos Trademark or Logo - Non-copyrightable logo for Khronos logo
  • © 2017, Khronos Group. Khronos Trademark or Logo - Non-copyrightable logo for 3D Commerce logo
  • © 2020, Darmstadt Graphics Group GmbH. LicenseRef-LegalMark-DGG - Copyrightable logo for DGG logo
It used to be called the Viewer Editor

Composer is the same tool under a new name, and it does considerably more than it did when it was named for the 3D viewer alone. Older tutorials and videos may still say Viewer Editor.

Opening it

Composer opens from a project. Go to Projects in the 3D Bits app, open one, and you are in the editor with that project loaded. Saving and publishing are available because Composer knows which project it belongs to.

There is also a Composer entry in the app's own navigation, which opens the editor with nothing attached. That is for experimenting, or for opening a configuration file someone sent you. Since there is no project behind it, there is nothing to save to and nothing to publish.

What you build here

Composer is organised into eight sections, and you move between them as you work.

Models is where your 3D files go, and where you look inside them to find the parts your options will control.

Scene is everything around the product: the camera, the lighting, the background, the skybox, and the loading screen your customer sees first.

GUI is the panel of options your customer uses on the product page, along with its layout, its styling, its translations, and its pricing.

Logic connects choices to each other, so an option can appear only when it makes sense, or picking one thing can change another.

Navigation adds camera movement, either markers a customer can click or automatic moves when they choose a particular option. Standard and Pro plans.

Dimensions annotates the model with real measurements that update as the product changes size. Standard and Pro plans.

Personalisation puts a customer's own image or text onto the product itself. Pro plan.

Scripting links in a parametric program when the shape has to be calculated rather than swapped between prepared parts. Standard and Pro plans.

Sections your plan does not include are still visible, marked with a badge, so you can see what is there before deciding whether you need it.

Trying it before you commit anything

Play is the most useful button in the editor. It runs your configurator as a shopper will see it on the product page, using the panel you designed, the logic you wrote and the prices you set. Press Stop to go back to editing.

Use it constantly. It is much faster than publishing and checking a real page, and it catches the majority of mistakes.

A tour by video

This walks through building a chair configurator with material variants. The interface has moved on since it was recorded, but the approach is still exactly how you would do it.

Where to start

If you have never built one, Your First Configurator takes a single product all the way to a live product page.

Otherwise the interface explains the layout, and the sections above each have their own page.