What Composer Is
Composer is the visual editor where you build a 3D Bits configurator. No code, and everything about a configurator lives in one place.
The Interface
How Composer is laid out, what edit mode and Play mode do, what the buttons along the bottom are for, and which bar is telling you something is wrong.
Models
3 items
Scene
Camera, lighting, background, canvas frame, skybox, the loading screen and parameter bindings. Everything around the product rather than the product itself.
Variants
The seven ways a 3D scene can change in response to what your shopper picks, and which panel each one lives in.
Edit vs Play
What the editor shows you, what only Play shows you, and how to preview each kind of behaviour while you are still authoring.
GUI: The Option Panel
10 items
Logic
Rules that connect choices to each other, so the configurator only ever offers combinations you can actually make.
Navigation
Markers your shopper can click to see a detail, and camera moves that fire when they choose an option.
Dimensions
Measurement annotations drawn on the model itself, from fixed dimension lines to a bounding box that re-measures as the configuration changes.
Personalisation
Putting a shopper's own text or image onto the product itself, printed or engraved on the surface.
Scripting
Linking a parametric program into a project, for products whose shape has to be calculated.
Saving and Publishing
The difference between saving, publishing and exporting a file, and why they are three separate things.
Publish Blockers
Every reason 3D Bits refuses to publish a project, and what to change to clear it.
Troubleshooting
The handful of things that go wrong in Composer, and what each one actually means.