📄️ What Composer Is
Composer is the visual editor where you build a 3D Bits configurator. No code, and everything about a configurator lives in one place.
📄️ The Interface
How Composer is laid out, what edit mode and Play mode do, and what the buttons along the bottom are for.
🗃️ Models
3 items
📄️ Scene
Camera, lighting, background, skybox and the loading screen. Everything around the product rather than the product itself.
📄️ Variants
The five ways a 3D model can change in response to what your customer picks.
🗃️ GUI: The Option Panel
5 items
📄️ Logic
Rules that connect choices to each other, so the configurator only ever offers combinations you can actually make.
📄️ Navigation
Markers your customer can click to see a detail, and camera moves that fire when they choose an option.
📄️ Dimensions
Measurement annotations on the model that update as the customer changes the size.
📄️ Personalisation
Putting a customer's own text or image onto the product itself, printed or engraved on the surface.
📄️ Scripting
Linking a parametric program into a project, for products whose shape has to be calculated.
📄️ Saving and Publishing
The difference between saving, publishing and exporting a file, and why they are three separate things.
📄️ Troubleshooting
The handful of things that go wrong in Composer, and what each one actually means.