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26 docs tagged with "Composer"

The visual editor where a 3D Bits configurator is built.

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Adding Models

Learn how to add 3D models to your scene, including supported formats and hosting requirements.

Camera controls

Zoom buttons, orbit and tilt sliders and an axis gizmo shoppers use instead of dragging, and how to switch the default pointer navigation off.

Cart Overview

The summary card 3D Bits draws under each configured line on the cart page, and how to make it match your theme.

Composer

Composer is the visual editor where you build a 3D Bits configurator. No code, and everything about a configurator lives in one place.

Controls

The dropdowns, swatches, sliders and fields your shoppers use to configure your product.

Custom HTML

What a Custom HTML element keeps, what it removes, and how its CSS is scoped.

Dimensions

Measurement annotations drawn on the model itself, from fixed dimension lines to a bounding box that re-measures as the configuration changes.

Edit Mode and Play

What the editor shows you, what only Play shows you, and how to preview each kind of behaviour while you are still authoring.

Layout

Arranging your controls into sections, tabs and accordions, and placing parts of the panel elsewhere on the product page.

Logic

Rules that connect choices to each other, so the configurator only ever offers combinations you can actually make.

Model Properties

Every setting on a model - transforms, transform variants, glTF nodes, material variants, materials, textures, animations and instancing.

Navigation

Markers your shopper can click to see a detail, and camera moves that fire when they choose an option.

PDF Reports

A summary your shopper can download, and a production document attached to the order.

Personalisation

Putting a shopper's own text or image onto the product itself, printed or engraved on the surface.

Pricing in the Panel

The Pricing tab in Composer - the base price, formulas, the floor your product's own price sets, and where to read about charging properly.

Saving and Publishing

The difference between saving, publishing and exporting a file, and why they are three separate things.

Scene

Camera, lighting, background, canvas frame, skybox, the loading screen and parameter bindings. Everything around the product rather than the product itself.

Scripting

Linking a parametric program into a project, for products whose shape has to be calculated.

Style and Translations

Making the option panel look like your store, in light and in dark, and offering it in the languages you sell in.

Supported 3D Formats

Complete reference for supported 3D file formats, their features, and when to use each.

The Composer Interface

How Composer is laid out, what edit mode and Play mode do, what the buttons along the bottom are for, and which bar is telling you something is wrong.