Composer
Composer is the visual editor where you build a 3D Bits configurator. No code, and everything about a configurator lives in one place.
Composer is the visual editor where you build a 3D Bits configurator. No code, and everything about a configurator lives in one place.
The dropdowns, swatches, sliders and fields your customers use to configure your product.
Measurement annotations on the model that update as the customer changes the size.
Arranging your controls into sections, tabs and accordions, and placing parts of the panel elsewhere on the product page.
Rules that connect choices to each other, so the configurator only ever offers combinations you can actually make.
Markers your customer can click to see a detail, and camera moves that fire when they choose an option.
A summary your customer can download, and a production document attached to the order.
Putting a customer's own text or image onto the product itself, printed or engraved on the surface.
Where pricing lives in Composer, and where to read about it properly.
The difference between saving, publishing and exporting a file, and why they are three separate things.
Camera, lighting, background, skybox and the loading screen. Everything around the product rather than the product itself.
Linking a parametric program into a project, for products whose shape has to be calculated.
Making the option panel look like your store, and offering it in the languages you sell in.
How Composer is laid out, what edit mode and Play mode do, and what the buttons along the bottom are for.
The five ways a 3D model can change in response to what your customer picks.
The handful of things that go wrong in Composer, and what each one actually means.