Adding Models
Learn how to add 3D models to your scene, including supported formats and hosting requirements.
The visual editor where a 3D Bits configurator is built.
View all tagsLearn how to add 3D models to your scene, including supported formats and hosting requirements.
Zoom buttons, orbit and tilt sliders and an axis gizmo shoppers use instead of dragging, and how to switch the default pointer navigation off.
The summary card 3D Bits draws under each configured line on the cart page, and how to make it match your theme.
Composer is the visual editor where you build a 3D Bits configurator. No code, and everything about a configurator lives in one place.
The dropdowns, swatches, sliders and fields your shoppers use to configure your product.
What a Custom HTML element keeps, what it removes, and how its CSS is scoped.
Measurement annotations drawn on the model itself, from fixed dimension lines to a bounding box that re-measures as the configuration changes.
What the editor shows you, what only Play shows you, and how to preview each kind of behaviour while you are still authoring.
Arranging your controls into sections, tabs and accordions, and placing parts of the panel elsewhere on the product page.
Rules that connect choices to each other, so the configurator only ever offers combinations you can actually make.
Every setting on a model - transforms, transform variants, glTF nodes, material variants, materials, textures, animations and instancing.
Markers your shopper can click to see a detail, and camera moves that fire when they choose an option.
List what the configured product is made of, charge for the pieces you ship, and record the ones you only need on the works order.
A summary your shopper can download, and a production document attached to the order.
Putting a shopper's own text or image onto the product itself, printed or engraved on the surface.
The Pricing tab in Composer - the base price, formulas, the floor your product's own price sets, and where to read about charging properly.
The difference between saving, publishing and exporting a file, and why they are three separate things.
Camera, lighting, background, canvas frame, skybox, the loading screen and parameter bindings. Everything around the product rather than the product itself.
Linking a parametric program into a project, for products whose shape has to be calculated.
The Settings tab - an image of the configured product attached to the order, and a link that reopens the exact configuration.
Making the option panel look like your store, in light and in dark, and offering it in the languages you sell in.
Complete reference for supported 3D file formats, their features, and when to use each.
How Composer is laid out, what edit mode and Play mode do, what the buttons along the bottom are for, and which bar is telling you something is wrong.
The seven ways a 3D scene can change in response to what your shopper picks, and which panel each one lives in.
The handful of things that go wrong in Composer, and what each one actually means.
Every reason 3D Bits refuses to publish a project, and what to change to clear it.