Creating Scripts in Bitbybit
Start a script without a project and find it again in Drafts, or add a script to a project in the cloud or in this browser, and read where a script lives from its address.
Writing and organizing executable code files within projects.
View all tagsStart a script without a project and find it again in Drafts, or add a script to a project in the cloud or in this browser, and read where a script lives from its address.
Embed a public script's preview in your own website with the iframe code bitbybit.dev writes for you, and why the editors themselves cannot be embedded.
Find your scripts again in My Projects or without leaving the editor - in the cloud, in this browser and among the community projects - and search them by name.
Import a .bitbybit file into the editor it was made in, or a zip of projects or a single script into this browser from My Projects.
Export a script from its editor as a .bitbybit file, or every project in this browser as one zip, to keep a copy, share it privately or move it to another browser.
Parametric programs that calculate geometry, how they connect to your configurators, and why one cannot be deleted while a project uses it.
Search the scripts of public projects on bitbybit.dev by title, author, editor, project and even the code they contain.
How bitbybit.dev saves a script as you work - in this browser at once and in the cloud seconds later - what the status beside the title says, and how history and cloud backups bring back an earlier version.
What a script is on bitbybit.dev, the four editors a script can be written in, who can open it, and how scripts of different editors work together in one project.
Open a script's preview - the result alone, full screen, without the editor - share its link or embed it, and make it load faster with the kernels it needs.