Agentic CAD: how Bitbybit fits AI-driven 3D development
Where Bitbybit geometry should run when an AI agent writes the code - the free packages first, CAD Cloud only for what needs it - and how an agent finds the exact API for the version you use.
Using AI assistants to generate and modify 3D scripts with natural language prompts.
View all tagsWhere Bitbybit geometry should run when an AI agent writes the code - the free packages first, CAD Cloud only for what needs it - and how an agent finds the exact API for the version you use.
The tools the Rete, Blockly and TypeScript editors on bitbybit.dev offer AI agents while they are open - through WebMCP and on the page - to search components and blocks, build and change a script in checked batches that one undo reverses, run it, read what failed and look at the result.
How an AI coding agent, or the person driving one, gets the exact Bitbybit API and, with a key, hosted CAD compute.
Learn how to use AI Prompt Context files to give your AI coding assistant comprehensive knowledge of the Bitbybit API for more accurate code generation.
The MCP server that lets an AI agent run Bitbybit geometry on CAD Cloud with an API key, from a single operation to a full pipeline, a parametric model or a STEP conversion, with the results back as files.
The free MCP server that documents the exact Bitbybit API for AI coding agents. Connect Claude Code, Codex, Cursor, VS Code, Gemini CLI, Windsurf, Zed, the JetBrains IDEs, claude.ai, ChatGPT or the Claude API, remotely or with one npx command.
Bitbybit is built to be used by AI coding agents as much as by people. Two MCP servers give an agent the exact API and hosted CAD compute; context files and Context7 cover the tools that cannot speak MCP yet.
Context7 indexes the Bitbybit documentation site for AI assistants. It is a reasonable addition when you already use it; the Bitbybit CAD MCP server knows the API more exactly.
How to write a Bitbybit design document - parameters, sketches, features, references that survive edits, parts and assemblies - and the validate, build and fix loop an agent should follow.
How an agent writes 3D geometry with Bitbybit's kernels - OpenCascade for exact parts, Manifold for fast meshes, JSCAD for quick solids - in the browser, in the editors or in Node, how it chooses edges, checks a shape and exports it, and the mistakes to avoid.
How an agent writes IFC4 building models with Bitbybit - storeys, layered walls with their joins, doors, windows, slabs, roofs, rooms, properties and quantities - in Node or in the browser, how it checks them, and the mistakes to avoid.
npm init @bitbybit-dev/app scaffolds a browser app on Three.js, Babylon.js or PlayCanvas, a complete app template such as a product configurator or a laser-cut box generator, or a CAD Cloud backend with its frontend. Every project ships with a strict TypeScript and ESLint setup, a headless smoke test, and is configured for AI coding agents.
How an AI agent works in the Designer beside you - the tools it uses, how you see it working, how you keep or undo each of its changes, and whose camera its views move.