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24 docs tagged with "Rete"

Rete is a visual-programming environment for building parametric 3D models and applications.

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Color Usage Examples

Learn how to use colors and apply them to 3D geometry in Bitbybit with examples in Rete, Blockly, and TypeScript.

Creating Advanded Loft

Learn how to create a surface by lofting between several wire shapes and use various advanced options that help you make more intricate shapes.

Getting Started Overview

Learn about the different ways to use our platform, including 3D Model Configurators, Rete, Blockly, and Monaco (TypeScript) editors.

Intro

Learn what you will find in the General category

Point Hex Grid Examples

Learn how to generate a hexagonal grid of points and hexagon outlines using Bitbybit's Point class, with examples in Rete, Blockly, and TypeScript.

Point Spiral Examples

Learn how to use the Point class to create and visualize a spiral pattern of points in Bitbybit with Rete, Blockly, and TypeScript.

Rete Editor

Learn about the Rete visual programming editor on the Bitbybit platform, its origins from Rete.js, and why we chose this approach for computational design.

Rotated Extrude

Learn how to create 3D spiral or helical shapes by extruding a 2D wire profile along an axis while rotating it.

Text Usage Examples

Learn how to create and format text strings and then render them as 3D text geometry in Bitbybit using Rete, Blockly, and TypeScript.

Understanding and Handling Errors

Learn why errors happen in Bitbybit, how they are reported in different editors (Rete, Blockly, TypeScript), and how to approach fixing them.

Vector Span and Ease Examples

Learn how to use vector span and easing functions to create interesting point distributions for drawing in Bitbybit, with examples in Rete, Blockly, and TypeScript.