Color Usage Examples
Learn how to use colors and apply them to 3D geometry in Bitbybit with examples in Rete, Blockly, and TypeScript.
Code examples and snippets for Bit by Bit projects.
View all tagsLearn how to use colors and apply them to 3D geometry in Bitbybit with examples in Rete, Blockly, and TypeScript.
An overview of the Color class in Bitbybit, explaining how to work with hex and RGB color formats, convert between them, and perform basic color manipulations.
Learn how to create a surface by lofting between several wire shapes.
Learn how to create a surface by lofting between several wire shapes and use various advanced options that help you make more intricate shapes.
An overview of the Dates class in Bitbybit, explaining how to create, access, modify, and format date and time information.
Learn how to create a 3D shape by extruding a 2D wire profile or face.
Understand how algorithms are organized into common categories across Bitbybit's TypeScript, Blockly, and Rete editors, and why some categories are editor-specific.
Discover the foundational capabilities of the @bitbybit-dev/base NPM package, your core toolkit for geometric and utility functions in Bitbybit.
An overview of the Line class in Bitbybit, explaining how to create, analyze, and transform lines and line segments in 3D.
An overview of the Lists class in Bitbybit, explaining how to create, access, modify, and organize lists (arrays) of data.
An overview of the Logic class in Bitbybit, explaining how to work with boolean values, perform comparisons, and create conditional logic.
An overview of the Math class in Bitbybit, providing tools for common mathematical operations, number generation, and easing functions.
An overview of the MeshBitByBit class, providing utility functions for working with mesh triangles, planes, and intersections.
Learn how to generate a hexagonal grid of points and hexagon outlines using Bitbybit's Point class, with examples in Rete, Blockly, and TypeScript.
Learn how to use the Point class to create and visualize a spiral pattern of points in Bitbybit with Rete, Blockly, and TypeScript.
Learn about the Point class in Bitbybit. Understand how to create, transform, and analyze points in your 3D projects.
An overview of the Polyline class in Bitbybit, explaining how to create, analyze, and transform polylines (sequences of connected points).
Learn how to create 3D spiral or helical shapes by extruding a 2D wire profile along an axis while rotating it.
An overview of the Text class in Bitbybit, explaining how to create, manipulate, and convert text, including generating vector text for 3D.
Learn how to create and format text strings and then render them as 3D text geometry in Bitbybit using Rete, Blockly, and TypeScript.
Learn how the "Draw" category and its components work across Bitbybit's TypeScript, Blockly, and Rete editors to render 3D geometry on the screen using BabylonJS.
Learn how to use draw components and functions within Bitbybit's Rete, Blockly, and TypeScript environments to render and customize 3D geometry.
Learn how to use vector span and easing functions to create interesting point distributions for drawing in Bitbybit, with examples in Rete, Blockly, and TypeScript.
An overview of the Vector class in Bitbybit, explaining its core functionalities for vector math in simple terms.