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24 docs tagged with "Code"

Code examples and snippets for Bit by Bit projects.

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Color Usage Examples

Learn how to use colors and apply them to 3D geometry in Bitbybit with examples in Rete, Blockly, and TypeScript.

Colors in Bitbybit

An overview of the Color class in Bitbybit, explaining how to work with hex and RGB color formats, convert between them, and perform basic color manipulations.

Creating Advanded Loft

Learn how to create a surface by lofting between several wire shapes and use various advanced options that help you make more intricate shapes.

Dates in Bitbybit

An overview of the Dates class in Bitbybit, explaining how to create, access, modify, and format date and time information.

Intro & Algorithm Organization

Understand how algorithms are organized into common categories across Bitbybit's TypeScript, Blockly, and Rete editors, and why some categories are editor-specific.

Lines in Bitbybit

An overview of the Line class in Bitbybit, explaining how to create, analyze, and transform lines and line segments in 3D.

Lists in Bitbybit

An overview of the Lists class in Bitbybit, explaining how to create, access, modify, and organize lists (arrays) of data.

Logic in Bitbybit

An overview of the Logic class in Bitbybit, explaining how to work with boolean values, perform comparisons, and create conditional logic.

Math in Bitbybit

An overview of the Math class in Bitbybit, providing tools for common mathematical operations, number generation, and easing functions.

Mesh Utilities

An overview of the MeshBitByBit class, providing utility functions for working with mesh triangles, planes, and intersections.

Point Hex Grid Examples

Learn how to generate a hexagonal grid of points and hexagon outlines using Bitbybit's Point class, with examples in Rete, Blockly, and TypeScript.

Point Spiral Examples

Learn how to use the Point class to create and visualize a spiral pattern of points in Bitbybit with Rete, Blockly, and TypeScript.

Points in Bitbybit

Learn about the Point class in Bitbybit. Understand how to create, transform, and analyze points in your 3D projects.

Polylines in Bitbybit

An overview of the Polyline class in Bitbybit, explaining how to create, analyze, and transform polylines (sequences of connected points).

Rotated Extrude

Learn how to create 3D spiral or helical shapes by extruding a 2D wire profile along an axis while rotating it.

Text in Bitbybit

An overview of the Text class in Bitbybit, explaining how to create, manipulate, and convert text, including generating vector text for 3D.

Text Usage Examples

Learn how to create and format text strings and then render them as 3D text geometry in Bitbybit using Rete, Blockly, and TypeScript.

Vector Span and Ease Examples

Learn how to use vector span and easing functions to create interesting point distributions for drawing in Bitbybit, with examples in Rete, Blockly, and TypeScript.

Vectors in Bitbybit

An overview of the Vector class in Bitbybit, explaining its core functionalities for vector math in simple terms.